Doom Hell Knight Sprite

  1. Hell Knight (Doom 64) | Doom Wiki | Fandom
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Hell Knight (Doom 64) | Doom Wiki | Fandom

Doom Hell Knight SpriteDoom hell knight sprite sheetsTopic

Just as in vanilla Doom the the Hell Knight and the Baron in D64 uses the same sprite with a different palette. PC / Computer - Doom / Doom II - Hell Knight - The #1 source for video game sprites on the internet! The Heavy Weapon Dude (called a Former Commando in the Doom II manual, and frequently referred to asthe Chaingunner) is the third and most powerful type of human which has been turned into a zombie during the invasion from Hell. It is the first new monster introduced in Doom II. 1 Physical Appearance 2 Combat Characteristics 3 Tactical Analysis 4 Notes 5 Data 6 Appearance Statistics 7.

Doom Hell Knight Sprite

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  1. Share Your Sprites!

    TheDoomedHellKnight replied to kalinus's topic in Doom Editing

    Here's a couple of weapons I made. First one was basically just CTRLC+CTRLV of the rocket launcher sprite with minor editing. The second gun is a recolour of the chaingun. Last gun is basically the shotgun but I grabbed the smudge tool and dragged down from the barrel to make a rifle-looking kinda gun, however the world/pickup sprite is just an SSG sprite with the brown removed and the clip sprite placed under it.
  2. How to find out what to type to play a sound?

    TheDoomedHellKnight posted a question in Editing Questions

    Alright, the title is worded poorly, but what I mean is how would I find out what to type when I want to make my gun play a certain sound? An example would be 'weapons/shotgf'. I'm trying to find out what I should type for the pistol. fire: PASG A 0 A_playsound('weapons/___') PASG A 2 PASG B 2 A_firebullets(5, 5, 1, 5) PASG C 2 PASG D 4 PASG C 3 PASG B 3 PASG A 1 goto ready
  3. The 'stupid mod idea' thread

    TheDoomedHellKnight replied to SOSU's topic in Doom General

    Hey, they said STUPID mod idea. This is wonderful.
  4. How to end level when the player dies?

    TheDoomedHellKnight replied to TheDoomedHellKnight's topic in Doom Editing

    More or less what I want to do is make the level end when the player dies similar to what happens at the end of episode 1 in The Ultimate Doom. A door opens that lets out an impossible to defeat amount of demons, and when the player is killed the map ends, however I'm not necessarily sure how to do this.
  5. How to end level when the player dies?

    TheDoomedHellKnight posted a topic in Doom Editing

    I'm working on a small map pack, (Zdoom in Hexen format) and I was wondering how do I make the game and/or level end when the player is killed?