You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat. You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom or Wisdom check you make to find it.If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new. Spiritual Weapon, 2nd level Evocation (Cleric). Casting Time: Bonus Action. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability.
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- Level: 2 (Evocation)
- Casting time: 1 Bonus action
- Components: V, S
- Range(area): 60 ft
- Attack(save): Melee
- Damage(effect): Force
- School: Evocation
- Duration: 1 Minute
Spiritual Weapon 5e
Here you need to create a weapon which must be like floating and a spectral weapon that weapon should be within range and lasts for the particular duration or until again you cast Spiritual Weapon 5e spell. A creature which has within 5 feet of the weapon that can make a melee spell attack which is against to the creature. The target will take a force damage on a hit and the damage is equal to 1d8+ your spellcasting ability modifier.
You can get the bonus action and with this action you are eligible to get that you can move the weapon 20 feet and also you can repeat the attack against to the creature but within 5 feet of it only.
You can choose any form of weapon like the stylish weapon. Here the clerics of the deities can make this spell effect that weapon will resemble. This will happen only when clerics who are associated with the particular weapon.
At Higher Levels:
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You can cast 5e Spiritual Weapon spell easily by using the spell slots of 3rd level or more than 3rd level. The damage also increases by 1d8 for each and every two slots of above the second level.
Frequently Asked Questions
Below mentioned queries were collected from the latest forums which are asked by the dungeons and dragons players. You might thought about those queries, check them now.
Q: Can dnd 5e Spiritual Weapon Take The Damage?
Ans: This spell does not provide any type of mechanism to do damage to this d&d spiritual weapon.
Q: Can Spiritual Weapon dnd 5e Move through Walls?
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Ans: It doesn’t pass through the walls! Also does not occupy its own space. It is not act like a creature and also it is not interpreted as being the large enough to fill up its space.
You can also check the FAQ’s and all types of attributes of protection from evil and good
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Conclusion:
We have mentioned each and every single aspect and even all types of attributes of the dnd 5e spiritual weapon, if you’ve gotten the best information from this post then please leave your valuable feedback in the below comment section, it will help us to improve our visitors satisfaction.
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