Marble Game Getter Gun

1887
Webster Marble moves family to Gladstone, Michigan.
1890
Marble founds Gladstone Exchange Bank and is President.
1892
Manufactures Universal Rifle Sight and incorporates as Gladstone Manufacturing Company.
1893
Makes first Pocket Axes; recession causes Panic of 1893.
1894
Marble returns to surveying and timber cruising.
1898
Patents Safety Pocket Axe and incorporates as Marble Safety Axe Company.
1899
Exhibits first products at Sports Expo in Madison Square Garden.
1902
Introduces Improved Front Sight; British Army adopts Marbles No. 3 Safety Pocket Axes.
1903
Patents Automatic Flexible Joint Rear Sight.

  1. Marble Game Getter Combination Gun
  2. Marbles Game Getter On Gunbroker

Marble's Game Getter Gun, stock broken, aperture sight fitted Marble's Game Getter Gun Imperial War Museums We use cookies and similar technologies to optimise your experience when using this site and to help tailor our digital advertising on third party sites. Marked with the five-line Marble Safety Axe address on the left side of the chambers, 'CALIBERS-22&44' on the right, and '.PATENT./ALLOWED' and 'GAME GETTER' on the frame. The original buttstock has been removed (but is included), with a leather spacer filling the void in the grip frame and a pair of checkered Marble-marked grips.


1909
New 24,000 square foot factory completed and lauded as “Finest of its kind in the world.”
1910
First Game Getter Guns shipped from the factory.
1912
Magazine advertising reaches 20,000,000 readers world wide.
1913
Theodore Roosevelt carries Marble’s compasses during Expandicao Scientifica exploration of Brazilian wilderness.
1914
WWI U.S. Army trucks equipped with Marble’s compasses.
1916
British government buys Marble’s hunting knives for Army issue.
1927
Charles Lindbergh carries Marble’s knife, compass, and matchbox on first solo transatlantic flight.
1930
Founder, Webster Marble dies. Son William becomes President; son Floyd is President of subsidiary Marble Card.
1957
Marble Arms is purchased by Bell and Gossett Inc.
1958
Marble Arms Corporation sells 500 Pilot Survival knives to U.S. Navy and releases proprietary manufacturing specifications.
1966
New plant built at present location
1984
Marble Arms purchases Poly-Choke
1998
Marble’s Peep Tang Sight is reintroduced with windage adjustment
2000
Marble’s adds Fiber Optic front, rear, and shotgun sights to the line
2003
Poly-Choke sold
2005
Marble’s #95 sight is reintroduced with windage adjustment
2007
Marble’s introduces the Improved Peep Tang Sight with interchangeable uprights
2008
​Marble's releases the Bulleye Sight

This firearm is defined as a handgun, if purchased by a North Carolina resident a valid North Carolina concealed carry permit is required (or) a permit from the Sheriff of the County from which the purchaser resides

These guns are defined as firearms by Federal Law and cannot be released directly to any out of state buyers

This firearm must be shipped to a FFL

Copy of valid state issued form of identification

Signature required

Marble Game Getter Combination Gun

Curio & Relic:

Marble

This item is concidered a Curio & Relic, the buyer must have a valid curio and relic firearm license to take possession on site regardless of the state they reside.

Regulation implementing federal firearms laws, 27 CFR §478.11, defines Curio or Relic (C&R) firearms as those which are of special interest to collectors by reason of some quality other than is associated with firearms intended for sporting use or as offensive or defensive weapons.

To be recognized as C&R items, 478.11 specifies that firearms must fall within one of the following categories:

1. Firearms which were manufactured at least 50 years prior to the current date, but not including replicas of such firearms;

Marble Game Getter Gun

2. Firearms which are certified by the curator of a municipal, state, or federal museum which exhibits firearms to be curios or relics of museum interest; and

Marbles Game Getter On Gunbroker

3. Any other firearms which derive a substantial part of their monetary value from the fact that they are novel, rare, bizarre, or because of their association with some historical figure, period, or event.